Quake Live

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About

Quake Live is a first-person shooter video game by id Software designed to run on x86-based computers running on Microsoft Windows. It is a variant of its predecessor, Quake III Arena, and is the second game in the Quake series to have a "Teen" rating from the ESRB, the first being Enemy Territory: Quake Wars.

Quake Live is free to download and play. Additionally, there are subscription options that include more arenas, game types and game server options. One of those premium features is to allow players to spawn their own server.

On November 7, 2013 it was announced that Quake Live will drop browser support and become a standalone game. Windows will be the only platform supported in the standalone version.

The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment and shooting other players with a variety of weapons, while collecting health, armor, weapons, ammo and various power-ups. As players get more advanced, they use other tricks and techniques such as rocket and strafe jumping.

Quake Live was released as a free version of Quake III: Gold[3] (Quake III and its expansion pack, Team Arena) available only through a web browser. Quake Live is backed financially by player subscription revenue. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse.

Game modes

  • Free For All (FFA): Players engage in a match, where everyone fights for themselves. Whoever hits the frag limit first wins and ends the game. When the time limit expires, player with the most frags is the winner.
  • Instagib: Free for All mode or TDM where players start with only a Railgun. There are no powerups around the map (i.e. health, ammo, weapons). Instagib servers are unranked. Instagib is one shot one kill.
  • Duel: Player versus player (1-on-1) combat. Whoever gets the most frags before the time is up wins.
  • Race: Players start at a point/flag, and they have to get to another point as fast as possible using strafe jumping, rocket jumping, and other techniques, competing against other players. Uses PQL physics, so the player moves faster than usual.
  • Team Deathmatch (TDM): Same rules as Free for All but in this mode, two teams fight each other.
  • Clan Arena (CA): Teambased gameplay where everyone starts fully equipped with full armor and weapons. When fragged, the player must wait for the next round to begin. Players can rocket jump and plasma climb with no health penalty. Players on the same team suffer no damage from their own teammates' weapons.
  • Capture the Flag (CTF): Each team has a base, holding a flag. To earn points and win the game, a player must take the opposing team's flag and return it to their own base, while his team's flag is secure at his own base. Plauers have the ability to drop the flag at any given time for a tactical play.
  • InstaCTF: Similar to Instagib (i.e. railgun, lack of powerups, etc.) but in a CTF format. Instagib CTF servers are also unranked.
  • 1-Flag CTF (1FCTF): Each team fights for control of the white flag in the center, and work to carry it to the enemy flag stand. Unlike in CTF, the flag in 1FCTF, can be thrown between teammates as well as through teleporters.
  • Harvester (HAR): When a player is fragged, a skull spawns from the skull generator. Players must then carry the skulls to the enemy flag stand to earn points.
  • Freeze Tag (FT): A team based game mode combining elements of Clan Arena and Team Deathmatch. Rather than spectating when one is fragged, one is instead "frozen", and cannot respawn until a player on their team "thaws" them by standing adjacent to them for several seconds. When all players on one team are frozen, the other team wins the round.
  • InstaFreeze (IFT): Similar to Instagib (i.e. railgun, lack of powerups, etc.) but in a FT format. Instagib FT servers are also unranked.
  • Domination (DOM): Capture domination points to earn points for your team. First team to reach the Score Limit wins.
  • Attack & Defend (A&D): Players, spawn equipped with all weapons and full armor, alternate each round Attacking or Defending the flag. Touch the enemy's flag to be awarded a bonus point. Eliminate the opposing team or capture their flag to win the round.
  • Red Rover (RR): Every player joins either the Red team or the Blue team, and these two teams play one match continuously. In this mode, when a player is fragged, they immediately respawn as a member of the opposing team. This allows for continuous play, instead of having to wait for the next round. The game ends when one team no longer has any players. Once a player frags another, he/she receives a point, and when they die they lose a point. Which ever player at the end of the round has the most points, that player wins that particular match.

During the QuakeCon 2008 keynote speech, John Carmack stated that Quake Live has no plans to allow user-made modifications, but they have hired successful Quake III mod authors to help them with their project.[5] A large number of the maps are based heavily on originals from Quake III Arena, Team Arena and popular user-made maps. Newer map additions even include maps from previous Quake titles, such as 'The Edge', which is almost identical to the famous Quake II map Q2DM1. [1]

Installing lastest version Quake Live Launcher for Windows in Wine

Execute the actions in this order. DO NOT close the terminal window before doing all action.

  • Installing dependences and Wine application:

yaourt -Sy wine q4wine wine-mono wine_gecko winetricks giflib libpng libldap gnutls lcms libxml2 mpg123 openal v4l-utils libpulse alsa-plugins alsa-lib libjpeg-turbo libxcomposite libxinerama ncurses lib32-ncurses libcl cups samba dosbox lib32-{giflib,libpng,libldap,gnutls,lcms,libxml2,mpg123,openal,v4l-utils,libpulse,alsa-plugins,alsa-lib,libjpeg-turbo,libxcomposite,libxinerama,ncurses,libcl}


  • Configure Quake Live Standalone installation directory.
export WINEPREFIX="${HOME}/.wine-ql"
export WINEARCH="win32"
winecfg
  • Configure Wine environment with commands.
winetricks -q dotnet20
winetricks corefonts
winetricks settings fontsmooth=rgb
  • Download the lastest Quake Live Standalone Setup file
cd ~ && wget http://cdn.quakelive.com/assets/2013121709/QuakeLiveSetup_841.exe
  • Install Quake Live Application in Wine
wine QuakeLiveSetup_841.exe
  • Close a terminal window.
  • Launch Quake Live Standalone from Launcher Menu. Wait some time to load the application.

Support

Official forum topic: [2]

See Also

Quake Live Homepage

Playing QL on Linux with Wine

Quake Live Standalone on WineHQ